This is a clip that I normally just discard at the end of a project. It's an extended and unedited jam session from which I took all the guitar clips for the recent D'Angelico Double Cut demo. Originally recorded in 4k, the full clip is 16gb large, which explains why I don't usually save these clips once a project is complete. Saving all the clips from these video would mean I'd eat up hard drive space in no time, so I always just delete them. This time, for giggles, I figured I'd reduce this down from 4k to 1080 and upload it here to preserve it. It's just raw camera mic footage, but it's fun to see how much stuff gets discarded when I edit this stuff down. It might also be fun for some of you to see how I usually go about recording demos. As you can see, I just start jamming and see what comes out. Some of it gets used and most of it hits the cutting room floor. This was the first time in about 6 weeks that I had picked up a guitar after my back injury, so it felt really good to play, even though my fingers were KILLING me! Literally, it was like my callouses were almost gone and I was playing with beginner's fingertips again. OUCH!
I'm in the process of creating the demo for an upcoming video on a 1974 Fender Twin Reverb. This is the point where I'm editing the video and audio layers all together with green screening. The studio-captured audio is not added yet. This is just a rough video mix with the RAW camera guide audio for the drums and guitar ONLY! So this is what the drums and rhythm guitar are sounding like in the room by themselves with no close miking and no post processing (other than a bit of compression and EQ). I am actually kind of shocked how good this is sounding even though one of the camera mics (the one for the drums) is from a DJI Action Cam and the other (for the guitar) is a Panasonic camcorder mic. Usually when making this kind of demo, the raw camera mic audio acts as a guide when lining up video clips on the editing timeline and then gets deleted from the final timeline before publishing. In some cases, I will even mix in a hint of the raw camera microphones with the studio mix to give ...